#ifndef AUDIOPIPELINE_AUDIO_SINK_FILE_H__INCLUDED #define AUDIOPIPELINE_AUDIO_SINK_FILE_H__INCLUDED #include "audio.h" /** * Create a file sink, this will just write the data to a file, if you want to write in a specialized * format you'll need a muxer * * @returns Initialized `AudioPipelineElement` that can be used in call to `audio_pipeline_assemble` */ AudioPipelineElement *audio_sink_file(char *filename); #endif /* AUDIOPIPELINE_AUDIO_SINK_FILE_H__INCLUDED */